Everything in the box, listed.
23 sounds, 24 blends and 992 words, each one checked so that no practice item sneaks the target sound into the wrong place. Plus 94 listening pairs, and twelve ways to play them all.
The 23 sounds
Listed the way the app lists them: roughly developmental order, earliest-acquired first. Each carries a child-friendly nickname, and the letters show which positions have words — Beginning, Middle, End.
The 24 blends
Grouped into L, R and S families the way therapists teach them. Blends live at the beginning of a word, so there is no position to choose.
L Blends
6 blendsR Blends
7 blendsS Blends
11 blendsListening: 14 contrast sets
A second activity for when a child cannot yet hear the difference they are being asked to produce. Two pictures appear, you say one of the words aloud, and your child picks. 94 minimal pairs, indexed by the phonological process behind the error rather than by sound — word level only, and the app still never speaks.
Fronting
12 pairsStopping
13 pairsPalatal fronting
8 pairsDeaffrication
6 pairsGliding
13 pairsVoicing
15 pairsCluster reduction
12 pairsFinal consonant deletion
15 pairsHow any of them can be practised
Three levels
Three positions
Twelve ways to play them
Eleven games and one drill mode. All of them read the same word queue, so the choice changes the pictures and the pacing, never the practice.
Snakes & Ladders
Practice sounds as you climb!
Long, steady sessions — a turn always comes back round.
Racing Game
Say the word, move your car!
Visible progress; good when a child needs to see the finish.
Feed the Monster
Feed it your best words!
Simple cause and effect for younger children.
Pop Balloons
Pop balloons by saying words!
No opponent, no waiting — pure back-to-back trials.
Memory Match
Flip cards, find pairs!
Slower pace; a breather between productions.
Connect Four
Drop discs, beat Buddy!
Strategy holds older children who find the rest babyish.
Fishing
Reel in a fish with every word!
Calm and repetitive; low stimulation.
Tic Tac Toe
Stars vs moons — three in a row!
Short rounds — finishes before attention runs out.
Kerplunk
Pull a stick… hold your breath!
Suspense between turns; siblings enjoy watching.
Whack-a-Mole
Say it, then bonk the mole!
Fast and physical, for wriggly days.
Rocket Countdown
Fuel up and blast off!
A clear target to work toward in one sitting.
Rapid Drill
Fast cards, no game.
The most productions per minute — clinic drill, no game layer.