The sound practice your child asks to do.
Say & Play wraps articulation practice inside twelve real games. Your child says the word, you tap how it went, and the game moves — every single turn earned out loud.
You are the judge — the app never says the sound for them.
A turn takes ten seconds
Pick the sound
Your child says it
You tap how it went
Twelve ways to play. Every turn has to be said.
Roll, pop, fish, race or blast off — the game only moves when a word is produced. No taps for free.
Snakes & Ladders
Practice sounds as you climb!
Racing Game
Say the word, move your car!
Feed the Monster
Feed it your best words!
Pop Balloons
Pop balloons by saying words!
Fishing
Reel in a fish with every word!
Rocket Countdown
Fuel up and blast off!
Memory Match
Flip cards, find pairs!
Whack-a-Mole
Say it, then bonk the mole!
Also in the box: Connect Four, Tic Tac Toe, Kerplunk and rapid drill cards. See all twelve ›
Two activities, not one
Producing a sound is half the work. When a child cannot yet hear the difference between two sounds, practising the production alone gets you nowhere.
They say the word, you score it
Written to therapy rules, not app-store rules
See the clinical detail ›The app never says the target sound. No text-to-speech anywhere — a synthetic model of a sound a child is still learning does more harm than good. The grown-up is the model.
Phrases and sentences are position-pure. Practising /s/ at the beginning? No word in that sentence carries /s/ anywhere else — 992 words checked phonetically, not by spelling.
Every target word is underlined. At phrase and sentence level your child can see exactly which words to aim at, instead of guessing from the page.
Carryover ideas after every session. A specific thing to try before bedtime, so the sound travels out of the app and into real talk.
Two people use this app
No accounts, no data
Works offline
No ads, ever
One subscription. Everything in it.
Pay yearly instead: $200 — two months free
Cancel any time. One subscription covers every child in the house.