How it works

A turn takes ten seconds. Here is every one of them.

Set the sound once, hand the device to your child, and score what you hear. Everything below is the whole app — there is no step five.

1. Set it once, at the start

Activity
Speaking Listening
Sound
/s/ /r/ /l/ /sh/ /k/ + 42 more
Position in the word
Beginning Middle End
Level
Word Phrase Sentence
Who plays against them
Buddy (auto) Grown-up

Pick more than one

Sounds and positions are multi-select. Choose /s/ and /z/, beginning and end, and the app interleaves all four sets into one shuffled queue.

It remembers

Whatever you picked last time is waiting on the home screen tomorrow, so a repeat session is one tap.

The game is just a skin

Every game reads from the same queue, so switching from Snakes and Ladders to Fishing changes the pictures, never the practice.

Play against them, by name

Choose Grown-up instead of Buddy and type what your child calls you. The games then say things like “Pass the dice to Mum!”

2. The card your child sees

Word 4 of 30 /s/ · Beginning
sun
Correct Retry Skip
12 / 30 says today
1

The target letters are coral, with a wavy underline beneath them, so your child can see the sound they are aiming for before they open their mouth.

2

A picture, not a prompt. The image is a cue for the word. Nothing on this screen is ever spoken aloud by the app.

3

The badge shows the target. Which sound, and where in the word it sits, so an adult picking up mid-session knows what to listen for.

4

Three buttons, and only three. Correct, Retry, Skip. That is the entire input surface for the grown-up.

5

The meter counts says, not minutes. Thirty productions is the daily goal. If your child taps a game piece before saying the word, the card gives a little shake.

3. Three buttons, three different meanings

Correct

They said it the way you and your therapist are aiming for.

One star earned One turn in the game Counts toward accuracy
Retry

Not there yet. The same word stays on screen for another go.

No star The game does not move Counts against accuracy
Skip

Move on. Use it when the word is not the problem — a confusing picture, a lost moment.

No star The game does not move Left out of accuracy
Accuracy = correct ÷ (correct + retries) Skips are left out of the sum on purpose — a word you abandoned because the picture confused your child should not read as a failed production.

4. Three levels, same sound

Word
sun

One word, one production. Where most children start, and where you go back to on a hard day.

Phrase
soggy sun

Two or three words, deliberately silly. Every word carrying the target sound is underlined on screen.

Sentence
The sun sat on a sock.

A full sentence, still silly, still underlined — and still with no stray /s/ hiding in the wrong position.

Prefer plain carriers? At phrase level you can swap the silly sound-loaded phrases for simple carrier phrases — my sail, a big soup — where only the target word carries the sound.

5. Beginning, middle or end

sun
Beginning The sound leads the word
messy
Middle The sound sits inside
bus
End The sound closes the word

Not every sound exists in every position, and the app only offers the ones that do: /ng/ has no beginning words, and /h/, /w/ and /y/ have no end words. Pick more than one position and the words interleave in a single queue.

6. Gabby’s report, at the end

81% ACCURACY
22 correct 5 retries 1 skip

Accuracy, worked out honestly

Correct divided by correct plus retries. No rounding up, no participation score.

Words that need another look

Anything retried twice or skipped is listed by name — the shortlist to mention at the next appointment.

One carryover idea

A specific thing to try before bedtime, chosen for the sound you just practised. Generalisation is where it sticks.

Copy it as plain text

One tap puts the whole summary on the clipboard — target, counts, accuracy, needs-practice list and carryover — to paste into notes or a message.

One subscription. Everything in it.

Every sound, every blend, all twelve ways to play, unlimited child profiles. No coin packs, no locked levels, no ads.

$20 a month, or $200 a year · cancel any time

Coming soon!

Subscriptions are not open yet. Gabby is still getting the tills working — email hello@sayandplay.app and we will tell you the day it opens.