A turn takes ten seconds. Here is every one of them.
Set the sound once, hand the device to your child, and score what you hear. Everything below is the whole app — there is no step five.
1. Set it once, at the start
Pick more than one
It remembers
The game is just a skin
Play against them, by name
2. The card your child sees
The target letters are coral, with a wavy underline beneath them, so your child can see the sound they are aiming for before they open their mouth.
A picture, not a prompt. The image is a cue for the word. Nothing on this screen is ever spoken aloud by the app.
The badge shows the target. Which sound, and where in the word it sits, so an adult picking up mid-session knows what to listen for.
Three buttons, and only three. Correct, Retry, Skip. That is the entire input surface for the grown-up.
The meter counts says, not minutes. Thirty productions is the daily goal. If your child taps a game piece before saying the word, the card gives a little shake.
3. Three buttons, three different meanings
4. Three levels, same sound
5. Beginning, middle or end
Not every sound exists in every position, and the app only offers the ones that do: /ng/ has no beginning words, and /h/, /w/ and /y/ have no end words. Pick more than one position and the words interleave in a single queue.